

My scouts will gather resources around, and when it gets back to the city we will build 2 automatons to gather coal, saving us just in time when the cold hits.
FROSTPUNK ARK GUIDE GENERATOR
My final plan was the following: Focus all the resources to build a workshop asap, and scout asap with Emergency shift, in the laws get Emergency Shift->Extended shift->Soup->Arena->Radical Treatment->Extra Rations, I will then extend the shift everywhere, only turn up the generator during 00:00-5:00 and 13:00-16:00

I struggled quite a lot in the early game of The Ark, because dealing with the cold was extremely annoying: Everytime I fixed one problem, another one showed up, If I focus on coal/heat to keep the Ark alive, my wood/steel production will suffer terribly, and I will stagnate for 2-3 days, which will kill-me in the midgame, If I focus on steel/wood the Ark dies to the cold, it's a tough situation to be in. It didn't take me many tries to figure out that it is impossible to win without making scouts early, they are extremely overpowered when compared with a normal citizen: Scouts don't eat, scouts don't get sick, scouts are the units that produce the hardest ( In one trip of 3 days, they will bring 5 times more materials than your city made ) I saw one player once saying that Frostpunk is more akin to a puzzle game than a city builder, and while it didn't feel like this when I was doing my 1st playthrough, which was Endless on Hard, now that I am taking the main campaign on Survivor is completely different, it really feels like a puzzle: Howdy there, I have just now finished The Ark on survivor difficulty, since I was using no online guides it was quite hard figuring it out, and I want to share my experience here.
